The ending you get is determined by actions you take over the course of the game. Successfully complete the indicated task to unlock an extra sequence of the ending you normally would not see:
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Extra ending sequences
Once technicians are friendly to you through quests, you can repair items for cheaper. If you bring back all the weapons and items you loot from ten people, you can repair, break them down (silencers and scopes), unload, and sell the ammo, weapons, and attachments for more money.
Early Vintar BC Sniper Rifle
Immediately after you start the game, go to the burnt farmstead. There is a burnt piece of wood leaning against the wall of the ruined house on the top right. Walk up it, and you can follow the roofs to the left to get a Vintar laying on the roof of the building on the far left.
Early Velez detector
When you start the game, try to get 6000 RU as soon as possible. Go to the Burnt Farmstead, and get the Vintar sniper rifle. Go to the pilot in Skadovsk, and ask him to take you to Yanov. When you get there, go to Kopachy. There are about eight Zombies here. Go to the back of the house, and snipe them with the Vintar. At the front of the house is a construction crane. Inside is a stash with a Velez detector. Take it, then have the pilot take you back to Skadosk. It will now be much easier to get artifacts to get money for better armor and upgrades.
Anabiotics
When making your first trip through the Bloodsucker's lair with Grouse, you will exit through a tunnel. If you follow the tunnel the other direction, there is a stash containing Anabolic drugs, which are the earliest ones you can find. They will help against emissions. Use three Antibiotics during emissions to be immune. You can also get an Anabiotic at the cave northeast of the burnt farmstead after you kill the controller.
Stalker Call Of Pripyat The HitsDowned UAV
At the northwest corner of the Jupiter map is a UAV crash in a crater. You can loot the computer and have Nitro decrypt it for you. It gives you the locations of the three stashes containing Strelok's notes which can be used to complete the 'Keeper of Secrets' achievement and also to acquire Strelok Lucky SGI5K, which is the best AR in the game because it can hold a silencer, m203, and all Susat scope models.
Marked By Zone side effect
After surviving three emissions, if you are in good health you can survive emissions without the aid of Anabolics due to the effects of using the drugs.
Extra Compass artifacts
Sometimes when you kill Noah, he will drop two Compass artifacts.
Defeating Bloodsuckers
Sometimes when fighting Bloodsuckers, if you sprint away and turn around they will follow you in a straight line. This makes it easy to hit them while they are invisible.
Easy 'Friend Of Duty', 'Friend Of Freedom', and 'Man Of Balance' achievements
It is possible to complete the 'Monolith Fighters' and 'Guarding the Bunker' quest without having the 'Friend Of..' achievement for either faction. Flint, Magpie, or Soroka must be turned into the appropriate faction you want to be friends with, but not get the achievement. This allows you to have that faction guard the scientist bunker, and recruit the Monolith fighters as well. The faction you want to assign those tasks to must have green (friendly) status towards you. If you still want to get the 'Man Of Balance' achievement, tell whoever about Flint, then sell the two required PDAs for either faction to Owl. You can still tell Gaunt about Flint. All this can be done without missing any quests, and you will still get your discounts from the Yanov merchants.
Successfully complete the indicated task to unlock the corresponding achievement:
S.T.A.L.K.E.R.: Call of Pripyat is a first-person shootersurvival horror video game developed by Ukrainian video game developer GSC Game World for Microsoft Windows. It is the third game released in the S.T.A.L.K.E.R. series of computer games, following S.T.A.L.K.E.R.: Shadow of Chernobyl and S.T.A.L.K.E.R.: Clear Sky, with the game's narrative and events following the former. It was first published in the CIS territories by GSC World Publishing in October 2009, before later being released by Deep Silver and bitComposer Games in North America and the PAL region in February 2010.
Gameplay[edit]
Scene from the Zone
The game takes place inside the Chernobyl Nuclear Power Plant Exclusion Zone in Ukraine, divided into three areas known as Zaton, Yanov (including Jupiter and Kopachy), and ghost city of Pripyat. Each of these is a large playable area. The majority of Call of Pripyat's gameplay focuses on a combination of both post-apocalyptic horror, as well as tactical role-playing action.[1]
Receiving damage will usually cause bleeding, which the player must take care of with medical supplies. Similarly, unmaintained weapons and some equipment will be damaged from continued use. The condition of an item is displayed as a gauge next to the entry in the player's inventory. If severely damaged or broken, a red HUD icon will denote this.
The Zone features a limited economy, with traders and inhabitants exchanging goods and services for money and items. The game's trading system differs from the previous editions in that weapons and armor that have degraded past a certain point are unable to be sold until they are repaired, at which point the repair costs usually offset the sell price. Traders also sell information on missions and are keen to buy valuable documents.
Bandits are members of the criminal underworld who came to the Zone for different reasons; to make money by selling artifacts, hide from the law or to trade in weapons. The Zone is full of Bandits, ranging from common thugs to serious criminals, most of whom are members of one gang or another. Although the Zone gangs frequently fight amongst themselves, the criminal element still poses a serious problem for normal Stalkers. Bandits are ruthless and generally hostile to anyone not in their gang. Though depicted in Clear Sky as a united, highly territorial faction, the Bandit population in Shadow of Chernobyl consists mainly of roving groups.
Upgrading has three tiers of improvement, with each one requiring a toolkit to allow for respective tier upgrade/modification. Basic tools will allow the player to access the first tier and fine tools will allow access to the second tier. The calibration tool kits are only found in Pripyat and will give access to the last tier. The upgrade system is similar to that of Clear Sky except that the negatives of upgrades are removed. Upgrading a certain element still makes alternative upgrade options unavailable.
Various mutant creatures roam the Zone, most of which are hostile to Stalkers and will pursue and attack people who get too close. Artificial intelligence has been overhauled since the previous two games and now offers these creatures advanced and more realistic behavior. New mutants not present in Shadow of Chernobyl and Clear Sky include the Burer, a dwarf-like monster in a hoodie with telekinetic powers; and the Chimera, a Cerberus-like dog with deadly strength.
Several factions reside in the Zone: Loners, Bandits, Mercenaries, Scientists, Zombified Stalkers, Military, Monolith, Duty, and Freedom, the two latter ones being ideologically motivated; control and anarchy, respectively. Despite the Yanov station cease-fire, fights will occasionally break out outside designated Safe Zones. At some certain spots of Zaton and Jupiter groups of Mercenaries, both neutral and hostile to the player, appear. The player's relations to the factions are commonly neutral. However, Zombified Stalkers and Monoliths are hostile towards all characters.
Each day at random times in the game, 'emissions' will occur: The ground will shake, an indication of the Noosphere's damaged structure is unable to hold back any longer and is about to eject lethal amounts of cascading psychic energy. The player will be warned two minutes in advance of an upcoming blowout, and must find a predesignated shelter so as not to be exposed to the psychic fallout. The sky will turn red as the blowout passes through the player's region, killing everything outside of a shelter. The player can, however, survive outside of a shelter during a blowout if he consumes special drugs that temporarily shut down his nervous system, which will cause the player to be immune to the psychic activity, thereby passing out and waking up after the blowout. Blowouts can cause new artifacts to be spawned in the anomaly fields.
Artifacts are found in or around anomalies. Players have to use special detectors to bring artifacts into the visible spectrum, as they are naturally invisible. Every time an Emission occurs, each anomaly field has a chance of creating a new artifact within its wake. These artifacts can be sold, be put into artifact slots that are incorporated into suits that the player can wear and are occasionally given as rewards for services rendered. Primarily, artifacts serve as a means to enhance the player's abilities, dependent on which artifact the player has put into his artifact slot. Most are modular and can be used in conjunction with other artifacts, or multiple artifacts of the same kind can be used to multiply their effects. Most of these artifacts emit harmful radiation, limiting their usage to short periods of time. Radiation-reducing artifacts can be used to counter this effect.
In the free play mode, the player may traverse the zone and finish all of the missions that were not finished. The player is also able to obtain hidden artifacts and unlock achievements.
Plot[edit]
The game takes place soon after the events of S.T.A.L.K.E.R.: Shadow of Chernobyl. After Strelok disables the Brain Scorcher, multitudes of stalkers rush to the centre of the Zone, hoping to find rare artifacts and other rumoured treasures. The government of Ukraine takes advantage of this gold-rush and launch 'Operation Fairway,' a large scale helicopter special recon mission intended to scout the area by air in preparation for a full-scale military assault on the Chernobyl Nuclear Power Plant. Despite thorough preparations, the mission goes horribly wrong, and all five STINGRAY helicopters crash. The player, Major Alexander Degtyarev, an experienced stalker and SBU agent, is sent into the Zone to investigate the crash sites on behalf of the Army.
During the course of his investigation, Degtyarev learns that the helicopters were disabled in the air by powerful shocks of electricity. He also confirms via a helicopter black box that the military survivors have gone to an evacuation point somewhere in Pripyat. However, the city is sealed off due to The Zone's environment. The Major eventually finds an underground passageway to Pripyat and gathers a small team of stalkers to help him traverse this tunnel. After fighting through mutants and the mysterious Monolith faction, they reach the abandoned city and link up with the military survivors from the helicopter crashes.
The player eventually meets the protagonist of Shadow of Chernobyl, Strelok, and learns of the secrets behind the Zone, including how anomalies change position during and after each emission – explaining why the helicopters crashed in the first place.
The game concludes with the survivors, Strelok, and the player evacuating the Zone while being attacked by hordes of enemies. Before boarding the rescue helicopters, the player is given the choice to leave the Zone forever or stay. If the player decides not to leave the Zone, then the game enters into free-play mode. During free-play mode, the player can freely explore areas and finish side-missions, while given the option to leave at any time through NPCs.
The game's ending differs depending on the actions of the player during the game. How the player handles in-game missions, and whether certain NPCs are alive or not by the end of the game directly affect the ending sequence. Despite different endings, one thing that remains the same is the belief that the Zone is expanding, and might actually encompass Russia and the rest of Europe.
Development and release[edit]
Promotion at the Russian Game Developers Conference 2009
Call of Pripyat utilizes the X-Ray Engine 1.6, allowing advanced modern graphical features through the use of DirectX 11 to be fully integrated; one outstanding feature being the inclusion of real-time GPUtessellation. Regions and maps feature photo realistic scenes of the region it is made to represent. There is also extensive support for older versions of DirectX, meaning that Call of Pripyat is also compatible with DirectX 9 through 11. The game is AMD Eyefinity validated.[2]
The game has a Limited Special Edition, released only in Germany, that features an A3-sized map of the Zone, 2 faction patches, a stalker bandanna and a 'stalker' lighter, as well as the metal case in which the game is included. Also another Special Edition, released in the rest of Europe, that includes Art Cards, an A2-sized map of the Zone and the Soundtrack CD, was released. In North American territories, a Collector's Edition has been released, containing a smaller version of the Zone's map, a tech-tree poster and stickers. Call of Pripyat is also available through multiple digital distribution outlets.
Reception[edit]
Call of Pripyat received 'favorable' reviews according to the review aggregation website Metacritic.[3] The game was lauded for its well optimized engine with relatively few bugs and glitches, for example, GameSpot said, 'The most stable S.T.A.L.K.E.R. game yet also happens to be the most atmospheric and compelling.'[7] Other reviews by websites previously opposed to new titles in the series have also given Call of Pripyat positive reviews. While Eurogamer rated the S.T.A.L.K.E.R. franchise's previous installment (Clear Sky) to be a significant disappointment, they gave more positive feedback in their review of the recent addition, saying 'Only the slight sensation of datedness prevents this from scoring higher, and no doubt once the mods start flowing the value for money will get even better. But there's plenty here to keep the faithful feeling extremely optimistic about the prospect of a proper sequel. And there's still nothing out there quite like STALKER.'[5]
Though the reviews of the game's artificial intelligence system were positive, GameSpot did note that the combat AI at times seemed unfairly good, and that 'Human enemies facing away from you have the uncanny ability to notice when you peek out a window behind them and are remarkably good shots in the dead of night, even without night vision scopes equipped.' However, '[D]espite a bit of cheating, Call of Pripyat rarely feels unfair.'[7]
Call of Pripyat was entered in PC Gamer's Top 100 PC games of all time in 2011,[14] ranked in 38th place.
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=S.T.A.L.K.E.R.:_Call_of_Pripyat&oldid=902382828'
I redownloaded Stalker: Call of Pripyat the other day. I've run it before on the same laptop without a problem. But now I choose 'New Game,' select the difficulty, and wait. It takes around 10 minutes for the load bar to fill, and then it freezes.
I've tried multiple things including:
Appdev developing applications using visual basic 2008 volume 2 1. Running in compatability
Running Steam without compatability
Running it with Razer Gamebooster
Installing the CoP Complete Mod
Uninstalling, deleting all the left over game files in the Steam directory, and reinstalling
Configuring the program and allowing it to run using more than 2 GBs of RAM
Verifying the game cache
Running the graphics at minimum
Nothing has worked, and I'm out of ideas. Any body else have any new ones?
My Laptop:
Intel Pentium 2.10 GHz Dual Core
Intel HD 3000
Windows 7
4 GB RAM
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/STALKER
Go To
From the Film:
From the Video Game:
From the TV Series:
(Redirected from S.T.A.L.K.E.R. (series))
S.T.A.L.K.E.R. (Scavengers, Trespassers, Adventurers, Loners, Killers, Explorers and Robbers) is a series of first-person shootersurvival horror video games developed by Ukrainian video game developer GSC Game World for Microsoft Windows. The games are set in the area surrounding the Chernobyl disaster site, colloquially known as the Zone, in an alternative reality where a second explosion occurs at the Chernobyl Nuclear Power Plant some time after the first and causes strange changes in the area around it.
Setting[edit]
Attendees of fan festival Stalker-Fest 2009
Based loosely on the novel Roadside Picnic by Arkady and Boris Strugatsky and its film adaptation Stalker by Andrei Tarkovsky,[1] the S.T.A.L.K.E.R. games take place within the Zone, an alternate history version of the Chernobyl Exclusion Zone. In the world of the games, experimental labs were made in the Exclusion Zone which allowed scientists to experiment with psychic abilities which arose following the disaster. Their experimentation resulted in a second disaster, causing physical and meteorological phenomena to manifest throughout the Zone, as well as the mutation of fauna and some humans.[2] The Zone is littered with such anomalies: hazardous entities which seemingly defy physics, having various effects on any object entering them.[3]
Anomalies also often produce items known as artifacts, objects with special physical properties such as anti-gravity, or absorbing radiation.[4] People known as stalkers enter the Zone in hopes of finding such items for personal financial gain. While a great number of stalkers work alone, various factions populate the Zone, each with their own philosophies and goals. For example, the Duty faction believe that the Zone is the greatest threat to humanity on the planet and are intent on destroying it by any means possible; by contrast, the Freedom faction believe the Zone should be accessible to all.
The Armed Forces of Ukraine maintain a cordon around the Zone, attempting to prevent any unauthorised personnel from entering. Additionally, Ukrainian Spetsnaz units conduct special operations within the Zone such as surgical strikes on stalkers or to secure specific targets. Other hostile entities within the Zone include humans and other creatures mutated following the two disasters, many of them possessing aggressive psionic abilities.
The protagonists of each game have their own goals separate to those of the various factions, however they are presented opportunities to aid in the plans of others. Generally, the ultimate objective of each game involves reaching the centre of the Zone, a task complicated by the various threats and hazards present therein.
Plot[edit]Shadow of Chernobyl (2007)[edit]
In the first game of the series, the player takes on the role of an amnesiac stalker referred to as the 'Marked One', who is tasked with killing another stalker named Strelok. During the course of the game, the protagonist uncovers clues to his past and true identity while helping other stalkers and fighting the mutated creatures that inhabit the Zone. Shadow of Chernobyl features multiple endings, all of which are dependent on multiple controllable factors, such as money earned during the game, or how much of the protagonist's memory was pieced together.
Clear Sky (2008)[edit]
Clear Sky, the second game released of the series, is a prequel to Shadow of Chernobyl. The player assumes the role of Scar, a veteran mercenary. The lone survivor following a huge energy emission he was caught in while guiding a group of scientists through the Zone, he is rescued by and works with Clear Sky, a faction dedicated to researching and understanding the nature of the Zone.[5] Throughout the game, the player can choose to have Scar side with or against certain factions in the area to help achieve Clear Sky's goal.
Call of Pripyat (2009)[edit]
The third game in the series, Call of Pripyat takes place shortly after the events of Shadow of Chernobyl. Having discovered the open path to the center of the Zone, the government decides to take control of it via 'Operation Fairway', in which they plan to thoroughly investigate the territory before dispatching the main military force. Despite these preparations, the military operation fails, with all helicopters crashing. In order to determine the cause of the crashes, the Security Service of Ukraine sends former stalker Major Degtyarev into the Zone.
S.T.A.L.K.E.R. 2[edit]Stalker Call Of Pripyat Cheats
S.T.A.L.K.E.R. 2 was announced in August 2010, with a release date scheduled for 2012.[6] Sergiy Grygorovych, CEO of GSC Game World, specified that the video game featured a completely new multi-platform engine, written by GSC itself.[7] On 23 December 2011, GSC Game World announced they would be continuing development of S.T.A.L.K.E.R. 2, despite an earlier announcement pointing to its cancellation.[8] However, S.T.A.L.K.E.R. 2 was cancelled yet again by GSC Game World through a Twitter post on 25 April 2012.[9]
Development of a new S.T.A.L.K.E.R. 2 was announced on 15 May 2018 with a post on the Cossacks 3 Facebook page.[10] The post links to a site[11] that displays the text 'S.T.A.L.K.E.R.2 2.0.2.1', implying a planned release year of 2021 powered by the Unreal Engine 4.[12] In May 2018, Sergey Galyonkin, the creator of Steam Spy, tweeted that GSC Game World would create a S.T.A.L.K.E.R. 2, using Unreal Engine 4.[13] Shortly the GSC website mentioned that the company was working on S.T.A.L.K.E.R. 2, and a teaser website appeared mentioning the release date of 2021.[14] It was suggested that the game was still in the design phase, and was announced just before E3 2018 so it could find a publisher.[15]
Related games[edit]
Metro, another series of Ukrainian first-person shooter games based on Russian post-apocalyptic science fiction literature, was created by some ex-members of S.T.A.L.K.E.R. development team who have left to form 4A Games in 2006 before the release of Shadows of Chernobyl.
The former S.T.A.L.K.E.R. 2 team opened a new studio, Vostok Games, in 2012. In 2015, they released a free-to-play massively multiplayer online first-person shooter game titled Survarium in the spirit of the franchise, using ideas they created for the cancelled sequel.[16] Their new project is a battle royale game set in Chernobyl, titled Fear the Wolves.
In 2014, West-Games, which claimed to be composed of former S.T.A.L.K.E.R. core developers (according to both GSC Game World[17] and Vostok Games,[18] falsely) launched a Kickstarter campaign for a spiritual successor to S.T.A.L.K.E.R. called first Areal[19] and then STALKER Apocalypse. While it managed to reach its goal of $50,000, multiple concerns were raised throughout the campaign about the project being a possible scam, and Kickstarter eventually suspended the campaign two days before its deadline, for undisclosed reasons.[20][21]
Reception[edit]
The S.T.A.L.K.E.R. series has received favorable reviews from gaming websites. By August 2010, the franchise had sold over 4 million copies.[22]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=S.T.A.L.K.E.R.&oldid=901806858'
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